1 day ago
I'm a big fan of making it easy for artists to do art, interface designers to work on interfaces and coders to work on all the plumbing underneath. This means that each needs to be able to work somewhat independently, such that a coder isnt' forced to do interface work just to see their stuff in action or so that an interface designer isn't forced to request code changes beneath the UI just to change things around a bit. With an open source project that is distributed around the world, it's even trickier as you can't even guarantee that all three skills will be available simultaneously in the ...
Feed: Planet KDE
1 day ago
I'm a big fan of making it easy for artists to do art, interface
designers to work on interfaces and coders to work on all the
plumbing underneath. This means that each needs to be able to work
somewhat independently, such that a coder isnt' forced to do
interface work just to see their stuff in action or so that an
interface designer isn't forced to request code changes beneath the
UI just to change things around a bit. With an open source project
that is distributed around the world, it's even trickier as you
can't even guarantee that all three skills will be available
simultaneously in the ...
Feed: Planet Debian upstream
3 days ago
Milestones Coming and Going
The milestones are coming hard and fast for Halo Wars. We are going to be putting in a lot of late hours to make sure that all of the t’s have been crossed and the i’s dotted and making sure that we make you a great game. The Single Player campaign and AI is getting a lot of tweaks right now as well as art and other assets.
This is a very exciting time to be working here, because this is the magic hour of making games, when everything comes together. Playing the game is very important here at the office and everyone gives input on the game during our playtests, ...
Feed: Articles